![]() ![]() Once a glittering jewel at the intersection of Capitalism and the Working Class, it’s now probably best characterised as a sub-optimal chunk of coal at the intersection of America’s legs. ![]() Also note how the houses to the right have a lot more detail than the ones to the left, which was created first.The US city of Detroit is not a very fun place. ![]() It’s quite weird how these backgrounds were created without any real big picture, just adding more stuff as they were created. Time lapse of how the background art was created. Here it is when only capitals were created.Ī lot more gradients and weird light stuff, and a lot less detailed. We decided to change these gizmos in to more coin like shapes as they were pretty hard to see, and felt to “hard”.īumpy Road uses a custom made font. We simplifed a lot of the art during the project, to keep things as clear as possible on small screens. This is more or less the final background that is used in the game, but with a lot more dull colors. Notice how the house to the right is the café from “L’Harmonica”.Īnd a little side track back to weird land here, as the concept before felt a little to “normal”. We were definately using 50’s and 60’s cartoons as inspirations here. ![]() The houses look quite neutral, but a bit more cartoony. Here you can actually see where we were going. It’s all thin and there’s no blue water in the hole. The architecture is getting a bit more “sane” here. First we were going for some weird kid’s drawing crayon look and the houses were a lot more far out. We struggled quite a bit with finding the right style for the background… And this was long after the characters and prototype were created. Notice the slight proportions change in every evolution. Was pretty fed up with the “fabric” look at this point, so the style was simplified more and more as we went along. They look very much like their final shape in a project called “Auntie Cat & Uncle Hat”, that we toyed around with at one stage. The characters in Bumpy Road actually started their life in other (abondoned) projects. The darker orange part to the right marks a gap in the road – Driving across that would cause the car to start blinking frenetically. Notice how the characters are almost off-screen? That’s because at the early stages, the characters would wrap around the picture, like in old games as Ice Climbers or Ballon Fight. This is from the prototype made around christmas 2010 – You could create bumps and move the characters around and make them bounce. Click any picture to see a bigger version. We’re not going to go in to detail here how the game was made or anything, just some commentaries to the pics. We’ve done some digging in the archives and found some stuff you might find interesting: Concepts, screenshots and other bits and pieces from the early days of Bumpy Road. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |